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IslesAssault

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No mobile support.

About

Isles Assault - Online multiplayer browser game about warfare between different military vehicles classes. It is the result of crossing the previously popular: Agar.io, Slither.io, Diep.io and the fairly well-known War Thunder game. The top view was inherited from .io games, as in War Thunder, you can play for 3 main classes of vehicle: tanks, ships, planes, I added airship and air-carrier from myself. There is no plot or script in the game, all we know is that there is a world war, it began in the early 30s. On the battlefield there are multi-towered tanks, airships, biplanes and other curiosities of that time.

Why isles ? - Because it sounds well and they are the only locations where all vehicle classes can cross.

How to play

Movement:

Main guns:

Interface:

Chat commands:

Additional equipment:

Gold Sells ?

  1. Create account to be able to earn goldshells.
  2. Kill enemies to earn goldshells.
  3. (No buttons __"Watch advert"__ or __"Donate"__ yet)
  4. Spend your money in shop.

XP?

  1. Deal damage to enemies to earn XP.
  2. Capture points to earn XP. (Your speed must be less than 30%)
  3. Get new account levels and get special items.

History

I started to develop this game more than 2 years ago, it was just experiment, project for fun, which was growing. Now I am more serious about game, my skills and knowledge has grown since that time.

Because when I started the project, I was newbie in programming and web-programming. I made some strange and irrational decisions, which now interfere. I am going to refactor it.


Join community !


Changelog:

1.7v "Under siege" update

1.6.2v Backend improvement

1.6.1v Fixes

1.6v Single page update

1.5.1v Aircraft fixes

1.5v "Flying danger" update

1.4.1v Fixes

1.4v Inventory and server structure refactor

1.3.2v - Development ease update

1.3.1v - Server interaction update

1.3.0v - Interface update

1.2.2v - Background update

1.2.1v - Game server relief update

1.2.0v - Zoom update

1.1.1v - Things forgot to do

1.1.0v - Projectiles update

1.0.0v - Game published


Mods and community servers

I wanted the game to be open-source, for random users would make custom servers, own mods and maps. So, I already made simple system, which allows mods and custom servers.

Now it's possible, but I don't recommend you to do it yet, because there is so much code to refactor, many things can be changed.

So all information about mods, custom map and servers will be added later.


Music

Author